๐ท Testing Strategies in C# TuskLang
Testing Strategies in C# TuskLang
Overview
Comprehensive testing strategies are essential for building reliable and maintainable applications. This guide covers test-driven development (TDD), behavior-driven development (BDD), testing patterns, and testing best practices for C# TuskLang applications.
๐งช Test-Driven Development (TDD)
TDD Workflow Implementation
public class TddWorkflow
{
private readonly ILogger<TddWorkflow> _logger;
private readonly TSKConfig _config;
public TddWorkflow(ILogger<TddWorkflow> logger, TSKConfig config)
{
_logger = logger;
_config = config;
}
public async Task<TddResult> ExecuteTddCycleAsync<T>(TddScenario<T> scenario)
{
_logger.LogInformation("Starting TDD cycle for {ScenarioName}", scenario.Name);
var result = new TddResult
{
ScenarioName = scenario.Name,
StartTime = DateTime.UtcNow
};
try
{
// Step 1: Red - Write failing test
_logger.LogInformation("Step 1: Writing failing test");
var testResult = await WriteFailingTestAsync(scenario);
result.TestPhase = testResult;
if (!testResult.Success)
{
result.Status = TddStatus.Failed;
result.ErrorMessage = "Failed to write test";
return result;
}
// Step 2: Green - Write minimal implementation
_logger.LogInformation("Step 2: Writing minimal implementation");
var implementationResult = await WriteMinimalImplementationAsync(scenario);
result.ImplementationPhase = implementationResult;
if (!implementationResult.Success)
{
result.Status = TddStatus.Failed;
result.ErrorMessage = "Failed to write implementation";
return result;
}
// Step 3: Refactor - Improve code
_logger.LogInformation("Step 3: Refactoring code");
var refactorResult = await RefactorCodeAsync(scenario);
result.RefactorPhase = refactorResult;
if (!refactorResult.Success)
{
result.Status = TddStatus.Failed;
result.ErrorMessage = "Failed to refactor code";
return result;
}
result.Status = TddStatus.Success;
result.EndTime = DateTime.UtcNow;
result.Duration = result.EndTime - result.StartTime;
_logger.LogInformation("TDD cycle completed successfully in {Duration}ms", result.Duration.TotalMilliseconds);
}
catch (Exception ex)
{
_logger.LogError(ex, "TDD cycle failed for {ScenarioName}", scenario.Name);
result.Status = TddStatus.Failed;
result.ErrorMessage = ex.Message;
}
return result;
}
private async Task<TddPhaseResult> WriteFailingTestAsync<T>(TddScenario<T> scenario)
{
try
{
var testCode = GenerateTestCode(scenario);
var testPath = GetTestFilePath(scenario);
await File.WriteAllTextAsync(testPath, testCode);
// Run test to verify it fails
var testResult = await RunTestAsync(testPath);
if (testResult.Success)
{
return TddPhaseResult.Failure("Test should have failed but passed");
}
return TddPhaseResult.Success("Failing test written successfully");
}
catch (Exception ex)
{
return TddPhaseResult.Failure(ex.Message);
}
}
private async Task<TddPhaseResult> WriteMinimalImplementationAsync<T>(TddScenario<T> scenario)
{
try
{
var implementationCode = GenerateMinimalImplementation(scenario);
var implementationPath = GetImplementationFilePath(scenario);
await File.WriteAllTextAsync(implementationPath, implementationCode);
// Run test to verify it passes
var testPath = GetTestFilePath(scenario);
var testResult = await RunTestAsync(testPath);
if (!testResult.Success)
{
return TddPhaseResult.Failure("Test should have passed but failed");
}
return TddPhaseResult.Success("Minimal implementation written successfully");
}
catch (Exception ex)
{
return TddPhaseResult.Failure(ex.Message);
}
}
private async Task<TddPhaseResult> RefactorCodeAsync<T>(TddScenario<T> scenario)
{
try
{
var refactoredCode = await RefactorImplementationAsync(scenario);
var implementationPath = GetImplementationFilePath(scenario);
await File.WriteAllTextAsync(implementationPath, refactoredCode);
// Run test to verify it still passes
var testPath = GetTestFilePath(scenario);
var testResult = await RunTestAsync(testPath);
if (!testResult.Success)
{
return TddPhaseResult.Failure("Refactoring broke the test");
}
return TddPhaseResult.Success("Code refactored successfully");
}
catch (Exception ex)
{
return TddPhaseResult.Failure(ex.Message);
}
}
private string GenerateTestCode<T>(TddScenario<T> scenario)
{
var testCode = new StringBuilder();
testCode.AppendLine("using Xunit;");
testCode.AppendLine("using System;");
testCode.AppendLine("using System.Threading.Tasks;");
testCode.AppendLine();
testCode.AppendLine("namespace TuskLang.Tests");
testCode.AppendLine("{");
testCode.AppendLine($" public class {scenario.Name}Tests");
testCode.AppendLine(" {");
foreach (var testCase in scenario.TestCases)
{
testCode.AppendLine($" [Fact]");
testCode.AppendLine($" public async Task {testCase.Name}_Should{testCase.ExpectedBehavior}");
testCode.AppendLine(" {");
testCode.AppendLine($" // Arrange");
testCode.AppendLine($" {testCase.Arrange}");
testCode.AppendLine();
testCode.AppendLine($" // Act");
testCode.AppendLine($" {testCase.Act}");
testCode.AppendLine();
testCode.AppendLine($" // Assert");
testCode.AppendLine($" {testCase.Assert}");
testCode.AppendLine(" }");
testCode.AppendLine();
}
testCode.AppendLine(" }");
testCode.AppendLine("}");
return testCode.ToString();
}
private string GenerateMinimalImplementation<T>(TddScenario<T> scenario)
{
var implementationCode = new StringBuilder();
implementationCode.AppendLine("using System;");
implementationCode.AppendLine("using System.Threading.Tasks;");
implementationCode.AppendLine();
implementationCode.AppendLine("namespace TuskLang.Core");
implementationCode.AppendLine("{");
implementationCode.AppendLine($" public class {scenario.ClassName}");
implementationCode.AppendLine(" {");
foreach (var method in scenario.Methods)
{
implementationCode.AppendLine($" public {method.ReturnType} {method.Name}({method.Parameters})");
implementationCode.AppendLine(" {");
implementationCode.AppendLine($" {method.MinimalImplementation}");
implementationCode.AppendLine(" }");
implementationCode.AppendLine();
}
implementationCode.AppendLine(" }");
implementationCode.AppendLine("}");
return implementationCode.ToString();
}
private async Task<string> RefactorImplementationAsync<T>(TddScenario<T> scenario)
{
var implementationPath = GetImplementationFilePath(scenario);
var currentCode = await File.ReadAllTextAsync(implementationPath);
// Apply refactoring rules
var refactoredCode = currentCode
.Replace("// TODO: Implement", "")
.Replace("return null;", "return new();")
.Replace("throw new NotImplementedException();", "return default;");
return refactoredCode;
}
private async Task<TestRunResult> RunTestAsync(string testPath)
{
try
{
using var process = new Process();
process.StartInfo.FileName = "dotnet";
process.StartInfo.Arguments = $"test {testPath} --verbosity quiet";
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.UseShellExecute = false;
process.Start();
await process.WaitForExitAsync();
return new TestRunResult
{
Success = process.ExitCode == 0,
Output = await process.StandardOutput.ReadToEndAsync(),
Error = await process.StandardError.ReadToEndAsync(),
ExitCode = process.ExitCode
};
}
catch (Exception ex)
{
return new TestRunResult
{
Success = false,
Error = ex.Message,
ExitCode = -1
};
}
}
private string GetTestFilePath<T>(TddScenario<T> scenario)
{
return Path.Combine(_config.Get<string>("testing.test_directory", "Tests"), $"{scenario.Name}Tests.cs");
}
private string GetImplementationFilePath<T>(TddScenario<T> scenario)
{
return Path.Combine(_config.Get<string>("testing.source_directory", "src"), $"{scenario.ClassName}.cs");
}
}public class TddScenario<T>
{
public string Name { get; set; } = string.Empty;
public string ClassName { get; set; } = string.Empty;
public List<TddTestCase> TestCases { get; set; } = new();
public List<TddMethod> Methods { get; set; } = new();
}
public class TddTestCase
{
public string Name { get; set; } = string.Empty;
public string ExpectedBehavior { get; set; } = string.Empty;
public string Arrange { get; set; } = string.Empty;
public string Act { get; set; } = string.Empty;
public string Assert { get; set; } = string.Empty;
}
public class TddMethod
{
public string Name { get; set; } = string.Empty;
public string ReturnType { get; set; } = string.Empty;
public string Parameters { get; set; } = string.Empty;
public string MinimalImplementation { get; set; } = string.Empty;
}
public class TddResult
{
public string ScenarioName { get; set; } = string.Empty;
public TddStatus Status { get; set; }
public DateTime StartTime { get; set; }
public DateTime? EndTime { get; set; }
public TimeSpan Duration { get; set; }
public string? ErrorMessage { get; set; }
public TddPhaseResult TestPhase { get; set; } = new();
public TddPhaseResult ImplementationPhase { get; set; } = new();
public TddPhaseResult RefactorPhase { get; set; } = new();
}
public class TddPhaseResult
{
public bool Success { get; set; }
public string Message { get; set; } = string.Empty;
public TimeSpan Duration { get; set; }
public static TddPhaseResult Success(string message)
{
return new TddPhaseResult { Success = true, Message = message };
}
public static TddPhaseResult Failure(string message)
{
return new TddPhaseResult { Success = false, Message = message };
}
}
public enum TddStatus
{
Pending,
Success,
Failed
}
public class TestRunResult
{
public bool Success { get; set; }
public string Output { get; set; } = string.Empty;
public string Error { get; set; } = string.Empty;
public int ExitCode { get; set; }
}
๐ญ Behavior-Driven Development (BDD)
BDD Framework
public class BddFramework
{
private readonly ILogger<BddFramework> _logger;
private readonly TSKConfig _config;
private readonly List<BddScenario> _scenarios;
public BddFramework(ILogger<BddFramework> logger, TSKConfig config)
{
_logger = logger;
_config = config;
_scenarios = new List<BddScenario>();
}
public void Given(string description, Action setup)
{
var scenario = GetCurrentScenario();
scenario.GivenSteps.Add(new BddStep
{
Description = description,
Action = setup
});
}
public void When(string description, Action action)
{
var scenario = GetCurrentScenario();
scenario.WhenSteps.Add(new BddStep
{
Description = description,
Action = action
});
}
public void Then(string description, Action assertion)
{
var scenario = GetCurrentScenario();
scenario.ThenSteps.Add(new BddStep
{
Description = description,
Action = assertion
});
}
public void And(string description, Action action)
{
var scenario = GetCurrentScenario();
var lastStep = scenario.ThenSteps.Any() ? scenario.ThenSteps.Last() :
scenario.WhenSteps.Any() ? scenario.WhenSteps.Last() :
scenario.GivenSteps.Last();
lastStep.AndSteps.Add(new BddStep
{
Description = description,
Action = action
});
}
public async Task<BddResult> ExecuteScenarioAsync(string scenarioName)
{
var scenario = _scenarios.FirstOrDefault(s => s.Name == scenarioName);
if (scenario == null)
{
throw new ArgumentException($"Scenario '{scenarioName}' not found");
}
_logger.LogInformation("Executing BDD scenario: {ScenarioName}", scenarioName);
var result = new BddResult
{
ScenarioName = scenarioName,
StartTime = DateTime.UtcNow
};
try
{
// Execute Given steps
foreach (var step in scenario.GivenSteps)
{
await ExecuteStepAsync(step, "Given", result);
}
// Execute When steps
foreach (var step in scenario.WhenSteps)
{
await ExecuteStepAsync(step, "When", result);
}
// Execute Then steps
foreach (var step in scenario.ThenSteps)
{
await ExecuteStepAsync(step, "Then", result);
}
result.Status = BddStatus.Success;
result.EndTime = DateTime.UtcNow;
result.Duration = result.EndTime - result.StartTime;
_logger.LogInformation("BDD scenario '{ScenarioName}' completed successfully", scenarioName);
}
catch (Exception ex)
{
_logger.LogError(ex, "BDD scenario '{ScenarioName}' failed", scenarioName);
result.Status = BddStatus.Failed;
result.ErrorMessage = ex.Message;
}
return result;
}
private async Task ExecuteStepAsync(BddStep step, string stepType, BddResult result)
{
try
{
_logger.LogDebug("Executing {StepType} step: {Description}", stepType, step.Description);
var stepStartTime = DateTime.UtcNow;
// Execute main step
step.Action();
// Execute And steps
foreach (var andStep in step.AndSteps)
{
andStep.Action();
}
var stepDuration = DateTime.UtcNow - stepStartTime;
result.Steps.Add(new BddStepResult
{
StepType = stepType,
Description = step.Description,
Success = true,
Duration = stepDuration
});
_logger.LogDebug("Step completed successfully in {Duration}ms", stepDuration.TotalMilliseconds);
}
catch (Exception ex)
{
var stepResult = new BddStepResult
{
StepType = stepType,
Description = step.Description,
Success = false,
ErrorMessage = ex.Message
};
result.Steps.Add(stepResult);
throw;
}
}
public void CreateScenario(string name, string description, Action scenarioDefinition)
{
var scenario = new BddScenario
{
Name = name,
Description = description
};
_scenarios.Add(scenario);
// Set current scenario context
SetCurrentScenario(scenario);
// Execute scenario definition
scenarioDefinition();
_logger.LogInformation("Created BDD scenario: {Name} - {Description}", name, description);
}
private BddScenario GetCurrentScenario()
{
var scenario = _scenarios.LastOrDefault();
if (scenario == null)
{
throw new InvalidOperationException("No scenario context available. Call CreateScenario first.");
}
return scenario;
}
private void SetCurrentScenario(BddScenario scenario)
{
// This would typically use a context or thread-local storage
// For simplicity, we'll use the last scenario in the list
}
public List<BddScenario> GetAllScenarios()
{
return new List<BddScenario>(_scenarios);
}
public async Task<List<BddResult>> ExecuteAllScenariosAsync()
{
var results = new List<BddResult>();
foreach (var scenario in _scenarios)
{
var result = await ExecuteScenarioAsync(scenario.Name);
results.Add(result);
}
return results;
}
}public class BddScenario
{
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public List<BddStep> GivenSteps { get; set; } = new();
public List<BddStep> WhenSteps { get; set; } = new();
public List<BddStep> ThenSteps { get; set; } = new();
}
public class BddStep
{
public string Description { get; set; } = string.Empty;
public Action Action { get; set; } = () => { };
public List<BddStep> AndSteps { get; set; } = new();
}
public class BddResult
{
public string ScenarioName { get; set; } = string.Empty;
public BddStatus Status { get; set; }
public DateTime StartTime { get; set; }
public DateTime? EndTime { get; set; }
public TimeSpan Duration { get; set; }
public string? ErrorMessage { get; set; }
public List<BddStepResult> Steps { get; set; } = new();
}
public class BddStepResult
{
public string StepType { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public bool Success { get; set; }
public string? ErrorMessage { get; set; }
public TimeSpan Duration { get; set; }
}
public enum BddStatus
{
Pending,
Success,
Failed
}
// Example BDD usage
public class UserRegistrationBddTests
{
private readonly BddFramework _bdd;
private readonly IUserService _userService;
private readonly IEmailService _emailService;
private CreateUserRequest _request = new();
private UserDto? _createdUser;
private Exception? _exception;
public UserRegistrationBddTests(BddFramework bdd, IUserService userService, IEmailService emailService)
{
_bdd = bdd;
_userService = userService;
_emailService = emailService;
}
public void SetupScenarios()
{
_bdd.CreateScenario(
"Successful User Registration",
"As a new user, I want to register so that I can access the system",
() =>
{
_bdd.Given("I have valid registration information", () =>
{
_request = new CreateUserRequest
{
Email = "test@example.com",
FirstName = "John",
LastName = "Doe"
};
});
_bdd.When("I submit the registration form", async () =>
{
_createdUser = await _userService.CreateUserAsync(_request);
});
_bdd.Then("my account should be created successfully", () =>
{
Assert.NotNull(_createdUser);
Assert.Equal(_request.Email, _createdUser.Email);
Assert.Equal(_request.FirstName, _createdUser.FirstName);
Assert.Equal(_request.LastName, _createdUser.LastName);
});
_bdd.And("a welcome email should be sent", () =>
{
// Verify email was sent
Assert.True(_emailService.WasEmailSent(_request.Email, "Welcome"));
});
});
_bdd.CreateScenario(
"Duplicate Email Registration",
"As a user, I should not be able to register with an existing email",
() =>
{
_bdd.Given("a user account already exists", async () =>
{
await _userService.CreateUserAsync(new CreateUserRequest
{
Email = "existing@example.com",
FirstName = "Jane",
LastName = "Doe"
});
});
_bdd.And("I try to register with the same email", () =>
{
_request = new CreateUserRequest
{
Email = "existing@example.com",
FirstName = "John",
LastName = "Smith"
};
});
_bdd.When("I submit the registration form", async () =>
{
try
{
_createdUser = await _userService.CreateUserAsync(_request);
}
catch (Exception ex)
{
_exception = ex;
}
});
_bdd.Then("registration should be rejected", () =>
{
Assert.NotNull(_exception);
Assert.IsType<ValidationException>(_exception);
});
_bdd.And("an appropriate error message should be shown", () =>
{
Assert.Contains("already exists", _exception!.Message);
});
});
}
}
๐ Testing Patterns
Test Data Builder Pattern
public class TestDataBuilder
{
private readonly ILogger<TestDataBuilder> _logger;
private readonly TSKConfig _config;
private readonly Dictionary<Type, object> _builders;
public TestDataBuilder(ILogger<TestDataBuilder> logger, TSKConfig config)
{
_logger = logger;
_config = config;
_builders = new Dictionary<Type, object>();
RegisterBuilders();
}
private void RegisterBuilders()
{
_builders[typeof(UserDto)] = new UserDtoBuilder();
_builders[typeof(CreateUserRequest)] = new CreateUserRequestBuilder();
_builders[typeof(UpdateUserRequest)] = new UpdateUserRequestBuilder();
}
public T Create<T>(Action<T>? configure = null) where T : class, new()
{
var builder = GetBuilder<T>();
var instance = builder.Build();
configure?.Invoke(instance);
return instance;
}
public List<T> CreateMany<T>(int count, Action<T>? configure = null) where T : class, new()
{
var instances = new List<T>();
for (int i = 0; i < count; i++)
{
var instance = Create<T>(configure);
instances.Add(instance);
}
return instances;
}
private ITestDataBuilder<T> GetBuilder<T>() where T : class, new()
{
if (_builders.TryGetValue(typeof(T), out var builder))
{
return (ITestDataBuilder<T>)builder;
}
return new DefaultTestDataBuilder<T>();
}
}public interface ITestDataBuilder<T> where T : class, new()
{
T Build();
}
public class DefaultTestDataBuilder<T> : ITestDataBuilder<T> where T : class, new()
{
public T Build()
{
return new T();
}
}
public class UserDtoBuilder : ITestDataBuilder<UserDto>
{
private readonly Random _random = new();
public UserDto Build()
{
return new UserDto
{
Id = Guid.NewGuid(),
Email = $"user{_random.Next(1000)}@example.com",
FirstName = GetRandomFirstName(),
LastName = GetRandomLastName(),
Status = GetRandomStatus()
};
}
private string GetRandomFirstName()
{
var firstNames = new[] { "John", "Jane", "Bob", "Alice", "Charlie", "Diana", "Eve", "Frank" };
return firstNames[_random.Next(firstNames.Length)];
}
private string GetRandomLastName()
{
var lastNames = new[] { "Smith", "Johnson", "Williams", "Brown", "Jones", "Garcia", "Miller", "Davis" };
return lastNames[_random.Next(lastNames.Length)];
}
private UserStatus GetRandomStatus()
{
var statuses = Enum.GetValues<UserStatus>();
return statuses[_random.Next(statuses.Length)];
}
}
public class CreateUserRequestBuilder : ITestDataBuilder<CreateUserRequest>
{
private readonly Random _random = new();
public CreateUserRequest Build()
{
return new CreateUserRequest
{
Email = $"user{_random.Next(1000)}@example.com",
FirstName = GetRandomFirstName(),
LastName = GetRandomLastName()
};
}
private string GetRandomFirstName()
{
var firstNames = new[] { "John", "Jane", "Bob", "Alice", "Charlie", "Diana", "Eve", "Frank" };
return firstNames[_random.Next(firstNames.Length)];
}
private string GetRandomLastName()
{
var lastNames = new[] { "Smith", "Johnson", "Williams", "Brown", "Jones", "Garcia", "Miller", "Davis" };
return lastNames[_random.Next(lastNames.Length)];
}
}
public class UpdateUserRequestBuilder : ITestDataBuilder<UpdateUserRequest>
{
private readonly Random _random = new();
public UpdateUserRequest Build()
{
return new UpdateUserRequest
{
FirstName = GetRandomFirstName(),
LastName = GetRandomLastName()
};
}
private string GetRandomFirstName()
{
var firstNames = new[] { "John", "Jane", "Bob", "Alice", "Charlie", "Diana", "Eve", "Frank" };
return firstNames[_random.Next(firstNames.Length)];
}
private string GetRandomLastName()
{
var lastNames = new[] { "Smith", "Johnson", "Williams", "Brown", "Jones", "Garcia", "Miller", "Davis" };
return lastNames[_random.Next(lastNames.Length)];
}
}
Test Fixture Pattern
public abstract class TestFixtureBase : IDisposable
{
protected readonly ILogger _logger;
protected readonly TSKConfig _config;
protected readonly TestDataBuilder _dataBuilder;
protected readonly IDbConnection _connection;
protected readonly List<object> _createdEntities;
protected TestFixtureBase(ILogger logger, TSKConfig config)
{
_logger = logger;
_config = config;
_dataBuilder = new TestDataBuilder(logger, config);
_connection = new SqliteConnection("Data Source=:memory:");
_createdEntities = new List<object>();
SetupDatabase();
}
protected virtual void SetupDatabase()
{
_connection.Open();
var createUsersTable = @"
CREATE TABLE users (
id TEXT PRIMARY KEY,
email TEXT NOT NULL UNIQUE,
first_name TEXT NOT NULL,
last_name TEXT NOT NULL,
status TEXT NOT NULL,
created_at TEXT NOT NULL,
updated_at TEXT
)";
_connection.Execute(createUsersTable);
}
protected async Task<T> CreateTestEntityAsync<T>(Action<T>? configure = null) where T : class, new()
{
var entity = _dataBuilder.Create<T>(configure);
await SaveEntityAsync(entity);
_createdEntities.Add(entity);
return entity;
}
protected async Task SaveEntityAsync<T>(T entity)
{
// Implementation would save entity to database
await Task.CompletedTask;
}
protected async Task CleanupTestDataAsync()
{
foreach (var entity in _createdEntities)
{
await DeleteEntityAsync(entity);
}
_createdEntities.Clear();
}
protected async Task DeleteEntityAsync(object entity)
{
// Implementation would delete entity from database
await Task.CompletedTask;
}
public virtual void Dispose()
{
CleanupTestDataAsync().Wait();
_connection?.Dispose();
}
}public class UserServiceTestFixture : TestFixtureBase
{
public IUserService UserService { get; }
public IEmailService EmailService { get; }
public IEventBus EventBus { get; }
public UserServiceTestFixture(ILogger<UserServiceTestFixture> logger, TSKConfig config)
: base(logger, config)
{
var userRepository = new UserRepository(_connection);
EmailService = new MockEmailService();
EventBus = new MockEventBus();
UserService = new UserService(
logger,
config,
Mock.Of<IServiceProvider>(),
Mock.Of<IHealthCheckService>(),
userRepository,
EventBus);
}
public async Task<UserDto> CreateTestUserAsync(string? email = null)
{
return await CreateTestEntityAsync<CreateUserRequest>(request =>
{
if (email != null)
{
request.Email = email;
}
});
}
public async Task<List<UserDto>> CreateTestUsersAsync(int count)
{
var users = new List<UserDto>();
for (int i = 0; i < count; i++)
{
var user = await CreateTestUserAsync();
users.Add(user);
}
return users;
}
}
๐ Summary
This guide covered comprehensive testing strategies for C# TuskLang applications:
- Test-Driven Development (TDD): TDD workflow implementation with Red-Green-Refactor cycle - Behavior-Driven Development (BDD): BDD framework with Given-When-Then syntax - Testing Patterns: Test data builder pattern and test fixture pattern - Testing Best Practices: Proper test organization, data management, and cleanup
These testing strategies ensure your C# TuskLang applications have comprehensive test coverage and follow industry best practices for test-driven development.