🦀 Memory Management in TuskLang with Rust
Memory Management in TuskLang with Rust
🧠 Memory Foundation
Memory management with TuskLang and Rust provides unparalleled safety and performance through its unique ownership system. This guide covers ownership, borrowing, lifetimes, and advanced memory management patterns.
🏗️ Memory Architecture
Memory Model
[memory_model]
ownership: true
borrowing: true
lifetimes: true
zero_cost: true[memory_principles]
no_garbage_collection: true
compile_time_checks: true
zero_overhead: true
memory_safety: true
Memory Components
[memory_components]
stack: "automatic"
heap: "manual"
static: "global"
thread_local: "per_thread"
🔧 Ownership System
Ownership Rules
[ownership_rules]
single_owner: true
move_semantics: true
drop_automatic: true[ownership_implementation]
// Basic ownership
pub fn ownership_example() {
let s1 = String::from("hello");
let s2 = s1; // s1 is moved to s2, s1 is no longer valid
// println!("{}", s1); // This would not compile
println!("{}", s2); // This works
}
// Ownership in functions
pub fn take_ownership(s: String) -> String {
println!("{}", s);
s // Return ownership
}
pub fn ownership_function_example() {
let s1 = String::from("hello");
let s2 = take_ownership(s1); // s1's value moves into the function
println!("{}", s2); // s2 is still valid
}
// Ownership with structs
#[derive(Debug)]
pub struct User {
name: String,
email: String,
}
impl User {
pub fn new(name: String, email: String) -> Self {
Self { name, email }
}
pub fn name(&self) -> &str {
&self.name
}
pub fn email(&self) -> &str {
&self.email
}
pub fn into_parts(self) -> (String, String) {
(self.name, self.email)
}
}
pub fn struct_ownership_example() {
let user = User::new(
String::from("John Doe"),
String::from("john@example.com"),
);
println!("User: {:?}", user);
let (name, email) = user.into_parts();
println!("Name: {}, Email: {}", name, email);
}
Move Semantics
[move_semantics]
move_behavior: true
copy_traits: true
clone_behavior: true[move_implementation]
// Move semantics with vectors
pub fn move_vector_example() {
let v1 = vec![1, 2, 3, 4, 5];
let v2 = v1; // v1 is moved to v2
// println!("{:?}", v1); // This would not compile
println!("{:?}", v2); // This works
}
// Move semantics with custom types
#[derive(Debug)]
pub struct Data {
values: Vec<i32>,
}
impl Data {
pub fn new(values: Vec<i32>) -> Self {
Self { values }
}
pub fn add_value(&mut self, value: i32) {
self.values.push(value);
}
pub fn get_values(&self) -> &[i32] {
&self.values
}
pub fn into_values(self) -> Vec<i32> {
self.values
}
}
pub fn custom_move_example() {
let mut data = Data::new(vec![1, 2, 3]);
data.add_value(4);
println!("Values: {:?}", data.get_values());
let values = data.into_values();
println!("Extracted values: {:?}", values);
// data is no longer valid here
}
🔄 Borrowing System
Reference Borrowing
[reference_borrowing]
immutable_references: true
mutable_references: true
borrowing_rules: true[borrowing_implementation]
// Immutable borrowing
pub fn immutable_borrow_example() {
let s1 = String::from("hello");
let len = calculate_length(&s1); // s1 is borrowed, not moved
println!("The length of '{}' is {}.", s1, len);
}
pub fn calculate_length(s: &String) -> usize {
s.len()
}
// Mutable borrowing
pub fn mutable_borrow_example() {
let mut s = String::from("hello");
change(&mut s);
println!("{}", s);
}
pub fn change(some_string: &mut String) {
some_string.push_str(", world");
}
// Multiple immutable references
pub fn multiple_immutable_borrows() {
let s = String::from("hello");
let r1 = &s;
let r2 = &s;
println!("{} and {}", r1, r2);
}
// Borrowing rules enforcement
pub fn borrowing_rules_example() {
let mut s = String::from("hello");
let r1 = &s; // no problem
let r2 = &s; // no problem
// let r3 = &mut s; // BIG PROBLEM - can't have mutable reference with immutable references
println!("{} and {}", r1, r2);
// r1 and r2 are no longer used after this point
let r3 = &mut s; // no problem
println!("{}", r3);
}
Advanced Borrowing
[advanced_borrowing]
borrow_checker: true
lifetime_elision: true
borrow_splitting: true[advanced_borrowing_implementation]
// Borrow checker example
pub fn borrow_checker_example() {
let mut v = vec![1, 2, 3, 4, 5];
let first = &v[0]; // immutable borrow
// v.push(6); // This would not compile - can't have mutable borrow with immutable borrow
println!("The first element is: {}", first);
// After first is no longer used
v.push(6); // This works now
}
// Lifetime elision
pub fn first_word(s: &str) -> &str {
let bytes = s.as_bytes();
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
return &s[0..i];
}
}
&s[..]
}
// Borrow splitting
pub fn borrow_splitting_example() {
let mut v = vec![1, 2, 3, 4, 5];
let (first, rest) = v.split_first_mut().unwrap();
*first += 1;
for element in rest {
*element += 1;
}
println!("{:?}", v);
}
// Struct with references
pub struct ImportantExcerpt<'a> {
part: &'a str,
}
impl<'a> ImportantExcerpt<'a> {
pub fn new(part: &'a str) -> Self {
Self { part }
}
pub fn announce_and_return_part(&self, announcement: &str) -> &str {
println!("Attention please: {}", announcement);
self.part
}
}
⏰ Lifetime Management
Lifetime Annotations
[lifetime_annotations]
lifetime_parameters: true
lifetime_bounds: true
static_lifetime: true[lifetime_implementation]
// Lifetime parameters
pub fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() {
x
} else {
y
}
}
// Lifetime bounds
pub fn longest_with_an_announcement<'a, T>(
x: &'a str,
y: &'a str,
ann: T,
) -> &'a str
where
T: std::fmt::Display,
{
println!("Announcement! {}", ann);
if x.len() > y.len() {
x
} else {
y
}
}
// Struct with lifetime parameters
pub struct Context<'a> {
data: &'a str,
metadata: &'a str,
}
impl<'a> Context<'a> {
pub fn new(data: &'a str, metadata: &'a str) -> Self {
Self { data, metadata }
}
pub fn get_data(&self) -> &'a str {
self.data
}
pub fn get_metadata(&self) -> &'a str {
self.metadata
}
}
// Static lifetime
pub const HELLO_WORLD: &str = "Hello, world!";
pub fn static_lifetime_example() {
let s: &'static str = "I have a static lifetime.";
println!("{}", s);
}
Lifetime Elision
[lifetime_elision]
elision_rules: true
input_lifetimes: true
output_lifetimes: true[elision_implementation]
// Lifetime elision rules
pub fn first_word_elided(s: &str) -> &str {
let bytes = s.as_bytes();
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
return &s[0..i];
}
}
&s[..]
}
// Multiple input lifetimes
pub fn longest_elided(x: &str, y: &str) -> &str {
if x.len() > y.len() {
x
} else {
y
}
}
// Struct with elided lifetimes
pub struct Excerpt {
part: &str,
}
impl Excerpt {
pub fn new(part: &str) -> Self {
Self { part }
}
pub fn level(&self) -> i32 {
3
}
pub fn announce_and_return_part(&self, announcement: &str) -> &str {
println!("Attention please: {}", announcement);
self.part
}
}
🗑️ Smart Pointers
Box Smart Pointer
[box_smart_pointer]
heap_allocation: true
recursive_types: true
trait_objects: true[box_implementation]
// Box for heap allocation
pub fn box_example() {
let b = Box::new(5);
println!("b = {}", b);
}
// Recursive types with Box
#[derive(Debug)]
pub enum List {
Cons(i32, Box<List>),
Nil,
}
impl List {
pub fn new() -> Self {
List::Nil
}
pub fn cons(head: i32, tail: List) -> Self {
List::Cons(head, Box::new(tail))
}
pub fn head(&self) -> Option<i32> {
match self {
List::Cons(head, _) => Some(*head),
List::Nil => None,
}
}
pub fn tail(&self) -> Option<&List> {
match self {
List::Cons(_, tail) => Some(tail),
List::Nil => None,
}
}
}
// Trait objects with Box
pub trait Draw {
fn draw(&self);
}
pub struct Button {
pub width: u32,
pub height: u32,
pub label: String,
}
impl Draw for Button {
fn draw(&self) {
println!("Drawing button: {}x{} with label '{}'",
self.width, self.height, self.label);
}
}
pub struct SelectBox {
pub width: u32,
pub height: u32,
pub options: Vec<String>,
}
impl Draw for SelectBox {
fn draw(&self) {
println!("Drawing select box: {}x{} with {} options",
self.width, self.height, self.options.len());
}
}
pub struct Screen {
pub components: Vec<Box<dyn Draw>>,
}
impl Screen {
pub fn new() -> Self {
Self {
components: Vec::new(),
}
}
pub fn add_component(&mut self, component: Box<dyn Draw>) {
self.components.push(component);
}
pub fn run(&self) {
for component in &self.components {
component.draw();
}
}
}
Rc Smart Pointer
[rc_smart_pointer]
reference_counting: true
shared_ownership: true
immutable_sharing: true[rc_implementation]
use std::rc::Rc;
// Rc for shared ownership
pub fn rc_example() {
let data = Rc::new(vec![1, 2, 3, 4, 5]);
let data1 = Rc::clone(&data);
let data2 = Rc::clone(&data);
println!("Reference count: {}", Rc::strong_count(&data));
println!("Data1: {:?}", data1);
println!("Data2: {:?}", data2);
}
// Shared data structure
#[derive(Debug)]
pub struct Node {
value: i32,
children: Vec<Rc<Node>>,
}
impl Node {
pub fn new(value: i32) -> Self {
Self {
value,
children: Vec::new(),
}
}
pub fn add_child(&mut self, child: Rc<Node>) {
self.children.push(child);
}
pub fn value(&self) -> i32 {
self.value
}
pub fn children(&self) -> &[Rc<Node>] {
&self.children
}
}
pub fn tree_example() {
let leaf = Rc::new(Node::new(3));
let branch = Rc::new({
let mut node = Node::new(5);
node.add_child(Rc::clone(&leaf));
node
});
println!("Branch: {:?}", branch);
println!("Leaf reference count: {}", Rc::strong_count(&leaf));
}
Arc Smart Pointer
[arc_smart_pointer]
atomic_reference_counting: true
thread_safety: true
shared_state: true[arc_implementation]
use std::sync::Arc;
use std::thread;
// Arc for thread-safe shared ownership
pub fn arc_example() {
let data = Arc::new(vec![1, 2, 3, 4, 5]);
let mut handles = vec![];
for id in 0..3 {
let data = Arc::clone(&data);
let handle = thread::spawn(move || {
println!("Thread {}: {:?}", id, data);
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
}
}
// Shared state with Arc and Mutex
use std::sync::Mutex;
pub struct SharedCounter {
count: Arc<Mutex<i32>>,
}
impl SharedCounter {
pub fn new() -> Self {
Self {
count: Arc::new(Mutex::new(0)),
}
}
pub fn increment(&self) {
let mut count = self.count.lock().unwrap();
*count += 1;
}
pub fn get(&self) -> i32 {
*self.count.lock().unwrap()
}
}
pub fn shared_counter_example() {
let counter = Arc::new(SharedCounter::new());
let mut handles = vec![];
for _ in 0..10 {
let counter = Arc::clone(&counter);
let handle = thread::spawn(move || {
for _ in 0..100 {
counter.increment();
}
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
}
println!("Final count: {}", counter.get());
}
🔄 Memory Patterns
RAII Pattern
[raii_pattern]
resource_acquisition: true
automatic_cleanup: true
drop_trait: true[raii_implementation]
// RAII with custom types
pub struct DatabaseConnection {
connection: Option<Connection>,
}
impl DatabaseConnection {
pub fn new(url: &str) -> Result<Self, ConnectionError> {
let connection = Connection::new(url)?;
Ok(Self {
connection: Some(connection),
})
}
pub fn execute(&self, query: &str) -> Result<QueryResult, QueryError> {
if let Some(ref conn) = self.connection {
conn.execute(query)
} else {
Err(QueryError::ConnectionClosed)
}
}
}
impl Drop for DatabaseConnection {
fn drop(&mut self) {
if let Some(conn) = self.connection.take() {
conn.close();
}
}
}
// Mock types for demonstration
struct Connection;
struct QueryResult;
enum ConnectionError { Failed }
enum QueryError { ConnectionClosed }
impl Connection {
fn new(_url: &str) -> Result<Self, ConnectionError> {
Ok(Connection)
}
fn execute(&self, _query: &str) -> Result<QueryResult, QueryError> {
Ok(QueryResult)
}
fn close(self) {
println!("Connection closed");
}
}
Memory Pool
[memory_pool]
object_pooling: true
reuse_objects: true
performance_optimization: true[memory_pool_implementation]
use std::collections::VecDeque;
pub struct ObjectPool<T> {
objects: VecDeque<T>,
create_fn: Box<dyn Fn() -> T>,
}
impl<T> ObjectPool<T> {
pub fn new<F>(create_fn: F) -> Self
where
F: Fn() -> T + 'static,
{
Self {
objects: VecDeque::new(),
create_fn: Box::new(create_fn),
}
}
pub fn acquire(&mut self) -> T {
self.objects.pop_front().unwrap_or_else(|| (self.create_fn)())
}
pub fn release(&mut self, object: T) {
self.objects.push_back(object);
}
pub fn size(&self) -> usize {
self.objects.len()
}
}
// Usage example
pub struct ExpensiveObject {
data: Vec<u8>,
}
impl ExpensiveObject {
pub fn new() -> Self {
Self {
data: vec![0; 1024 * 1024], // 1MB allocation
}
}
pub fn reset(&mut self) {
self.data.fill(0);
}
}
pub fn object_pool_example() {
let mut pool = ObjectPool::new(ExpensiveObject::new);
// Acquire objects
let obj1 = pool.acquire();
let obj2 = pool.acquire();
// Release objects back to pool
pool.release(obj1);
pool.release(obj2);
println!("Pool size: {}", pool.size());
}
🎯 Best Practices
1. Ownership Design
- Design APIs with clear ownership semantics - Use borrowing when possible - Implement proper move semantics - Consider performance implications2. Memory Safety
- Leverage the borrow checker - Use appropriate smart pointers - Avoid unsafe code when possible - Test memory safety thoroughly3. Performance
- Minimize allocations - Use stack allocation when possible - Profile memory usage - Optimize for zero-copy operations4. Error Handling
- Use Result types for fallible operations - Implement proper cleanup in Drop - Handle out-of-memory conditions - Use RAII for resource management5. Testing
- Test ownership and borrowing patterns - Verify memory safety - Test edge cases - Use tools like Miri for validationMemory management with TuskLang and Rust provides unparalleled safety and performance through compile-time guarantees and zero-cost abstractions.