🦀 Memory Management in TuskLang with Rust

Rust Documentation

Memory Management in TuskLang with Rust

🧠 Memory Foundation

Memory management with TuskLang and Rust provides unparalleled safety and performance through its unique ownership system. This guide covers ownership, borrowing, lifetimes, and advanced memory management patterns.

🏗️ Memory Architecture

Memory Model

[memory_model]
ownership: true
borrowing: true
lifetimes: true
zero_cost: true

[memory_principles] no_garbage_collection: true compile_time_checks: true zero_overhead: true memory_safety: true

Memory Components

[memory_components]
stack: "automatic"
heap: "manual"
static: "global"
thread_local: "per_thread"

🔧 Ownership System

Ownership Rules

[ownership_rules]
single_owner: true
move_semantics: true
drop_automatic: true

[ownership_implementation] // Basic ownership pub fn ownership_example() { let s1 = String::from("hello"); let s2 = s1; // s1 is moved to s2, s1 is no longer valid // println!("{}", s1); // This would not compile println!("{}", s2); // This works }

// Ownership in functions pub fn take_ownership(s: String) -> String { println!("{}", s); s // Return ownership }

pub fn ownership_function_example() { let s1 = String::from("hello"); let s2 = take_ownership(s1); // s1's value moves into the function println!("{}", s2); // s2 is still valid }

// Ownership with structs #[derive(Debug)] pub struct User { name: String, email: String, }

impl User { pub fn new(name: String, email: String) -> Self { Self { name, email } } pub fn name(&self) -> &str { &self.name } pub fn email(&self) -> &str { &self.email } pub fn into_parts(self) -> (String, String) { (self.name, self.email) } }

pub fn struct_ownership_example() { let user = User::new( String::from("John Doe"), String::from("john@example.com"), ); println!("User: {:?}", user); let (name, email) = user.into_parts(); println!("Name: {}, Email: {}", name, email); }

Move Semantics

[move_semantics]
move_behavior: true
copy_traits: true
clone_behavior: true

[move_implementation] // Move semantics with vectors pub fn move_vector_example() { let v1 = vec![1, 2, 3, 4, 5]; let v2 = v1; // v1 is moved to v2 // println!("{:?}", v1); // This would not compile println!("{:?}", v2); // This works }

// Move semantics with custom types #[derive(Debug)] pub struct Data { values: Vec<i32>, }

impl Data { pub fn new(values: Vec<i32>) -> Self { Self { values } } pub fn add_value(&mut self, value: i32) { self.values.push(value); } pub fn get_values(&self) -> &[i32] { &self.values } pub fn into_values(self) -> Vec<i32> { self.values } }

pub fn custom_move_example() { let mut data = Data::new(vec![1, 2, 3]); data.add_value(4); println!("Values: {:?}", data.get_values()); let values = data.into_values(); println!("Extracted values: {:?}", values); // data is no longer valid here }

🔄 Borrowing System

Reference Borrowing

[reference_borrowing]
immutable_references: true
mutable_references: true
borrowing_rules: true

[borrowing_implementation] // Immutable borrowing pub fn immutable_borrow_example() { let s1 = String::from("hello"); let len = calculate_length(&s1); // s1 is borrowed, not moved println!("The length of '{}' is {}.", s1, len); }

pub fn calculate_length(s: &String) -> usize { s.len() }

// Mutable borrowing pub fn mutable_borrow_example() { let mut s = String::from("hello"); change(&mut s); println!("{}", s); }

pub fn change(some_string: &mut String) { some_string.push_str(", world"); }

// Multiple immutable references pub fn multiple_immutable_borrows() { let s = String::from("hello"); let r1 = &s; let r2 = &s; println!("{} and {}", r1, r2); }

// Borrowing rules enforcement pub fn borrowing_rules_example() { let mut s = String::from("hello"); let r1 = &s; // no problem let r2 = &s; // no problem // let r3 = &mut s; // BIG PROBLEM - can't have mutable reference with immutable references println!("{} and {}", r1, r2); // r1 and r2 are no longer used after this point let r3 = &mut s; // no problem println!("{}", r3); }

Advanced Borrowing

[advanced_borrowing]
borrow_checker: true
lifetime_elision: true
borrow_splitting: true

[advanced_borrowing_implementation] // Borrow checker example pub fn borrow_checker_example() { let mut v = vec![1, 2, 3, 4, 5]; let first = &v[0]; // immutable borrow // v.push(6); // This would not compile - can't have mutable borrow with immutable borrow println!("The first element is: {}", first); // After first is no longer used v.push(6); // This works now }

// Lifetime elision pub fn first_word(s: &str) -> &str { let bytes = s.as_bytes(); for (i, &item) in bytes.iter().enumerate() { if item == b' ' { return &s[0..i]; } } &s[..] }

// Borrow splitting pub fn borrow_splitting_example() { let mut v = vec![1, 2, 3, 4, 5]; let (first, rest) = v.split_first_mut().unwrap(); *first += 1; for element in rest { *element += 1; } println!("{:?}", v); }

// Struct with references pub struct ImportantExcerpt<'a> { part: &'a str, }

impl<'a> ImportantExcerpt<'a> { pub fn new(part: &'a str) -> Self { Self { part } } pub fn announce_and_return_part(&self, announcement: &str) -> &str { println!("Attention please: {}", announcement); self.part } }

⏰ Lifetime Management

Lifetime Annotations

[lifetime_annotations]
lifetime_parameters: true
lifetime_bounds: true
static_lifetime: true

[lifetime_implementation] // Lifetime parameters pub fn longest<'a>(x: &'a str, y: &'a str) -> &'a str { if x.len() > y.len() { x } else { y } }

// Lifetime bounds pub fn longest_with_an_announcement<'a, T>( x: &'a str, y: &'a str, ann: T, ) -> &'a str where T: std::fmt::Display, { println!("Announcement! {}", ann); if x.len() > y.len() { x } else { y } }

// Struct with lifetime parameters pub struct Context<'a> { data: &'a str, metadata: &'a str, }

impl<'a> Context<'a> { pub fn new(data: &'a str, metadata: &'a str) -> Self { Self { data, metadata } } pub fn get_data(&self) -> &'a str { self.data } pub fn get_metadata(&self) -> &'a str { self.metadata } }

// Static lifetime pub const HELLO_WORLD: &str = "Hello, world!";

pub fn static_lifetime_example() { let s: &'static str = "I have a static lifetime."; println!("{}", s); }

Lifetime Elision

[lifetime_elision]
elision_rules: true
input_lifetimes: true
output_lifetimes: true

[elision_implementation] // Lifetime elision rules pub fn first_word_elided(s: &str) -> &str { let bytes = s.as_bytes(); for (i, &item) in bytes.iter().enumerate() { if item == b' ' { return &s[0..i]; } } &s[..] }

// Multiple input lifetimes pub fn longest_elided(x: &str, y: &str) -> &str { if x.len() > y.len() { x } else { y } }

// Struct with elided lifetimes pub struct Excerpt { part: &str, }

impl Excerpt { pub fn new(part: &str) -> Self { Self { part } } pub fn level(&self) -> i32 { 3 } pub fn announce_and_return_part(&self, announcement: &str) -> &str { println!("Attention please: {}", announcement); self.part } }

🗑️ Smart Pointers

Box Smart Pointer

[box_smart_pointer]
heap_allocation: true
recursive_types: true
trait_objects: true

[box_implementation] // Box for heap allocation pub fn box_example() { let b = Box::new(5); println!("b = {}", b); }

// Recursive types with Box #[derive(Debug)] pub enum List { Cons(i32, Box<List>), Nil, }

impl List { pub fn new() -> Self { List::Nil } pub fn cons(head: i32, tail: List) -> Self { List::Cons(head, Box::new(tail)) } pub fn head(&self) -> Option<i32> { match self { List::Cons(head, _) => Some(*head), List::Nil => None, } } pub fn tail(&self) -> Option<&List> { match self { List::Cons(_, tail) => Some(tail), List::Nil => None, } } }

// Trait objects with Box pub trait Draw { fn draw(&self); }

pub struct Button { pub width: u32, pub height: u32, pub label: String, }

impl Draw for Button { fn draw(&self) { println!("Drawing button: {}x{} with label '{}'", self.width, self.height, self.label); } }

pub struct SelectBox { pub width: u32, pub height: u32, pub options: Vec<String>, }

impl Draw for SelectBox { fn draw(&self) { println!("Drawing select box: {}x{} with {} options", self.width, self.height, self.options.len()); } }

pub struct Screen { pub components: Vec<Box<dyn Draw>>, }

impl Screen { pub fn new() -> Self { Self { components: Vec::new(), } } pub fn add_component(&mut self, component: Box<dyn Draw>) { self.components.push(component); } pub fn run(&self) { for component in &self.components { component.draw(); } } }

Rc Smart Pointer

[rc_smart_pointer]
reference_counting: true
shared_ownership: true
immutable_sharing: true

[rc_implementation] use std::rc::Rc;

// Rc for shared ownership pub fn rc_example() { let data = Rc::new(vec![1, 2, 3, 4, 5]); let data1 = Rc::clone(&data); let data2 = Rc::clone(&data); println!("Reference count: {}", Rc::strong_count(&data)); println!("Data1: {:?}", data1); println!("Data2: {:?}", data2); }

// Shared data structure #[derive(Debug)] pub struct Node { value: i32, children: Vec<Rc<Node>>, }

impl Node { pub fn new(value: i32) -> Self { Self { value, children: Vec::new(), } } pub fn add_child(&mut self, child: Rc<Node>) { self.children.push(child); } pub fn value(&self) -> i32 { self.value } pub fn children(&self) -> &[Rc<Node>] { &self.children } }

pub fn tree_example() { let leaf = Rc::new(Node::new(3)); let branch = Rc::new({ let mut node = Node::new(5); node.add_child(Rc::clone(&leaf)); node }); println!("Branch: {:?}", branch); println!("Leaf reference count: {}", Rc::strong_count(&leaf)); }

Arc Smart Pointer

[arc_smart_pointer]
atomic_reference_counting: true
thread_safety: true
shared_state: true

[arc_implementation] use std::sync::Arc; use std::thread;

// Arc for thread-safe shared ownership pub fn arc_example() { let data = Arc::new(vec![1, 2, 3, 4, 5]); let mut handles = vec![]; for id in 0..3 { let data = Arc::clone(&data); let handle = thread::spawn(move || { println!("Thread {}: {:?}", id, data); }); handles.push(handle); } for handle in handles { handle.join().unwrap(); } }

// Shared state with Arc and Mutex use std::sync::Mutex;

pub struct SharedCounter { count: Arc<Mutex<i32>>, }

impl SharedCounter { pub fn new() -> Self { Self { count: Arc::new(Mutex::new(0)), } } pub fn increment(&self) { let mut count = self.count.lock().unwrap(); *count += 1; } pub fn get(&self) -> i32 { *self.count.lock().unwrap() } }

pub fn shared_counter_example() { let counter = Arc::new(SharedCounter::new()); let mut handles = vec![]; for _ in 0..10 { let counter = Arc::clone(&counter); let handle = thread::spawn(move || { for _ in 0..100 { counter.increment(); } }); handles.push(handle); } for handle in handles { handle.join().unwrap(); } println!("Final count: {}", counter.get()); }

🔄 Memory Patterns

RAII Pattern

[raii_pattern]
resource_acquisition: true
automatic_cleanup: true
drop_trait: true

[raii_implementation] // RAII with custom types pub struct DatabaseConnection { connection: Option<Connection>, }

impl DatabaseConnection { pub fn new(url: &str) -> Result<Self, ConnectionError> { let connection = Connection::new(url)?; Ok(Self { connection: Some(connection), }) } pub fn execute(&self, query: &str) -> Result<QueryResult, QueryError> { if let Some(ref conn) = self.connection { conn.execute(query) } else { Err(QueryError::ConnectionClosed) } } }

impl Drop for DatabaseConnection { fn drop(&mut self) { if let Some(conn) = self.connection.take() { conn.close(); } } }

// Mock types for demonstration struct Connection; struct QueryResult; enum ConnectionError { Failed } enum QueryError { ConnectionClosed }

impl Connection { fn new(_url: &str) -> Result<Self, ConnectionError> { Ok(Connection) } fn execute(&self, _query: &str) -> Result<QueryResult, QueryError> { Ok(QueryResult) } fn close(self) { println!("Connection closed"); } }

Memory Pool

[memory_pool]
object_pooling: true
reuse_objects: true
performance_optimization: true

[memory_pool_implementation] use std::collections::VecDeque;

pub struct ObjectPool<T> { objects: VecDeque<T>, create_fn: Box<dyn Fn() -> T>, }

impl<T> ObjectPool<T> { pub fn new<F>(create_fn: F) -> Self where F: Fn() -> T + 'static, { Self { objects: VecDeque::new(), create_fn: Box::new(create_fn), } } pub fn acquire(&mut self) -> T { self.objects.pop_front().unwrap_or_else(|| (self.create_fn)()) } pub fn release(&mut self, object: T) { self.objects.push_back(object); } pub fn size(&self) -> usize { self.objects.len() } }

// Usage example pub struct ExpensiveObject { data: Vec<u8>, }

impl ExpensiveObject { pub fn new() -> Self { Self { data: vec![0; 1024 * 1024], // 1MB allocation } } pub fn reset(&mut self) { self.data.fill(0); } }

pub fn object_pool_example() { let mut pool = ObjectPool::new(ExpensiveObject::new); // Acquire objects let obj1 = pool.acquire(); let obj2 = pool.acquire(); // Release objects back to pool pool.release(obj1); pool.release(obj2); println!("Pool size: {}", pool.size()); }

🎯 Best Practices

1. Ownership Design

- Design APIs with clear ownership semantics - Use borrowing when possible - Implement proper move semantics - Consider performance implications

2. Memory Safety

- Leverage the borrow checker - Use appropriate smart pointers - Avoid unsafe code when possible - Test memory safety thoroughly

3. Performance

- Minimize allocations - Use stack allocation when possible - Profile memory usage - Optimize for zero-copy operations

4. Error Handling

- Use Result types for fallible operations - Implement proper cleanup in Drop - Handle out-of-memory conditions - Use RAII for resource management

5. Testing

- Test ownership and borrowing patterns - Verify memory safety - Test edge cases - Use tools like Miri for validation

Memory management with TuskLang and Rust provides unparalleled safety and performance through compile-time guarantees and zero-cost abstractions.