🦀 Embedded Systems with TuskLang and Rust

Rust Documentation

Embedded Systems with TuskLang and Rust

🔧 Embedded Foundation

Embedded systems development with TuskLang and Rust provides memory safety, zero-cost abstractions, and direct hardware control. This guide covers bare metal programming, real-time systems, and hardware interface development.

🏗️ Embedded Architecture

System Architecture

[embedded_architecture]
bare_metal: true
no_std: true
real_time: true
hardware_abstraction: true

[embedded_components] microcontroller: "target_hardware" peripherals: "gpio_uart_spi_i2c" memory: "flash_ram" interrupts: "real_time_events"

Target Configuration

[target_configuration]
target_triple: "thumbv7m-none-eabi"
linker_script: "memory.x"
panic_handler: "custom_panic"
allocator: "custom_allocator"

🔧 Bare Metal Programming

No-Std Environment

[no_std_environment]
core_library: true
custom_panic: true
custom_allocator: true

[no_std_implementation] #![no_std] #![no_main]

use core::panic::PanicInfo; use core::alloc::{GlobalAlloc, Layout};

// Custom panic handler #[panic_handler] fn panic(_info: &PanicInfo) -> ! { loop { // Halt the processor cortex_m::asm::bkpt(); } }

// Custom allocator for embedded systems pub struct EmbeddedAllocator;

unsafe impl GlobalAlloc for EmbeddedAllocator { unsafe fn alloc(&self, layout: Layout) -> *mut u8 { // Simple bump allocator static mut HEAP: [u8; 1024] = [0; 1024]; static mut NEXT: usize = 0; let start = NEXT; let end = start + layout.size(); if end <= HEAP.len() { NEXT = end; HEAP.as_mut_ptr().add(start) } else { core::ptr::null_mut() } } unsafe fn dealloc(&self, _ptr: *mut u8, _layout: Layout) { // Simple allocator doesn't deallocate } }

#[global_allocator] static ALLOCATOR: EmbeddedAllocator = EmbeddedAllocator;

// Entry point #[no_mangle] pub extern "C" fn _start() -> ! { // Initialize hardware init_hardware(); // Main application loop loop { // Application logic process_events(); // Sleep to save power cortex_m::asm::wfi(); } }

fn init_hardware() { // Initialize GPIO, UART, etc. }

fn process_events() { // Process system events }

Memory Management

[memory_management]
static_allocation: true
stack_management: true
heap_limitations: true

[memory_implementation] // Static memory allocation static mut BUFFER: [u8; 1024] = [0; 1024]; static mut COUNTER: u32 = 0;

// Stack-based data structures pub struct StackBuffer<T, const N: usize> { data: [T; N], len: usize, }

impl<T: Default + Copy, const N: usize> StackBuffer<T, N> { pub fn new() -> Self { Self { data: [T::default(); N], len: 0, } } pub fn push(&mut self, item: T) -> Result<(), &'static str> { if self.len < N { self.data[self.len] = item; self.len += 1; Ok(()) } else { Err("Buffer full") } } pub fn pop(&mut self) -> Option<T> { if self.len > 0 { self.len -= 1; Some(self.data[self.len]) } else { None } } pub fn len(&self) -> usize { self.len } pub fn is_empty(&self) -> bool { self.len == 0 } }

// Memory pool for dynamic allocation pub struct MemoryPool<const N: usize> { memory: [u8; N], used: [bool; N], }

impl<const N: usize> MemoryPool<N> { pub fn new() -> Self { Self { memory: [0; N], used: [false; N], } } pub fn allocate(&mut self, size: usize) -> Option<&mut [u8]> { if size == 0 || size > N { return None; } for i in 0..=N - size { if !self.used[i..i + size].iter().any(|&used| used) { for j in i..i + size { self.used[j] = true; } return Some(&mut self.memory[i..i + size]); } } None } pub fn deallocate(&mut self, slice: &mut [u8]) { let start = slice.as_ptr() as usize - self.memory.as_ptr() as usize; let end = start + slice.len(); for i in start..end { if i < N { self.used[i] = false; } } } }

🔌 Hardware Interfaces

GPIO Control

[gpio_control]
pin_modes: true
digital_io: true
interrupt_handling: true

[gpio_implementation] // GPIO pin abstraction pub struct Pin { port: u8, pin: u8, mode: PinMode, }

#[derive(Clone, Copy)] pub enum PinMode { Input, Output, InputPullUp, InputPullDown, Analog, }

impl Pin { pub fn new(port: u8, pin: u8, mode: PinMode) -> Self { let mut pin = Self { port, pin, mode }; pin.configure(); pin } fn configure(&mut self) { // Configure pin mode based on hardware match self.mode { PinMode::Input => self.set_as_input(), PinMode::Output => self.set_as_output(), PinMode::InputPullUp => self.set_as_input_pullup(), PinMode::InputPullDown => self.set_as_input_pulldown(), PinMode::Analog => self.set_as_analog(), } } pub fn set_high(&self) { if matches!(self.mode, PinMode::Output) { // Set pin high unsafe { // Hardware-specific implementation self.write_pin(true); } } } pub fn set_low(&self) { if matches!(self.mode, PinMode::Output) { // Set pin low unsafe { // Hardware-specific implementation self.write_pin(false); } } } pub fn read(&self) -> bool { unsafe { // Hardware-specific implementation self.read_pin() } } pub fn toggle(&mut self) { if self.read() { self.set_low(); } else { self.set_high(); } } // Hardware-specific methods (to be implemented for target) unsafe fn write_pin(&self, _value: bool) { // Implementation depends on target hardware } unsafe fn read_pin(&self) -> bool { // Implementation depends on target hardware false } fn set_as_input(&self) { // Implementation depends on target hardware } fn set_as_output(&self) { // Implementation depends on target hardware } fn set_as_input_pullup(&self) { // Implementation depends on target hardware } fn set_as_input_pulldown(&self) { // Implementation depends on target hardware } fn set_as_analog(&self) { // Implementation depends on target hardware } }

// GPIO interrupt handling pub struct GpioInterrupt { pin: Pin, callback: Option<fn()>, }

impl GpioInterrupt { pub fn new(pin: Pin) -> Self { Self { pin, callback: None, } } pub fn set_callback(&mut self, callback: fn()) { self.callback = Some(callback); } pub fn enable(&self) { // Enable interrupt for the pin unsafe { // Hardware-specific implementation self.enable_interrupt(); } } pub fn disable(&self) { // Disable interrupt for the pin unsafe { // Hardware-specific implementation self.disable_interrupt(); } } // Hardware-specific methods unsafe fn enable_interrupt(&self) { // Implementation depends on target hardware } unsafe fn disable_interrupt(&self) { // Implementation depends on target hardware } }

UART Communication

[uart_communication]
serial_protocol: true
baud_rate: true
interrupt_driven: true

[uart_implementation] // UART configuration pub struct UartConfig { baud_rate: u32, data_bits: DataBits, parity: Parity, stop_bits: StopBits, }

#[derive(Clone, Copy)] pub enum DataBits { Bits8, Bits9, }

#[derive(Clone, Copy)] pub enum Parity { None, Even, Odd, }

#[derive(Clone, Copy)] pub enum StopBits { Bits1, Bits2, }

// UART peripheral pub struct Uart { config: UartConfig, tx_buffer: StackBuffer<u8, 256>, rx_buffer: StackBuffer<u8, 256>, }

impl Uart { pub fn new(config: UartConfig) -> Self { let mut uart = Self { config, tx_buffer: StackBuffer::new(), rx_buffer: StackBuffer::new(), }; uart.configure(); uart } fn configure(&mut self) { // Configure UART hardware unsafe { // Hardware-specific implementation self.set_baud_rate(self.config.baud_rate); self.set_data_bits(self.config.data_bits); self.set_parity(self.config.parity); self.set_stop_bits(self.config.stop_bits); } } pub fn write(&mut self, data: &[u8]) -> Result<usize, &'static str> { let mut written = 0; for &byte in data { if self.tx_buffer.push(byte).is_ok() { written += 1; } else { break; } } // Start transmission if not already running if written > 0 { self.start_transmission(); } Ok(written) } pub fn read(&mut self, buffer: &mut [u8]) -> usize { let mut read = 0; for byte in buffer.iter_mut() { if let Some(data) = self.rx_buffer.pop() { *byte = data; read += 1; } else { break; } } read } pub fn write_byte(&mut self, byte: u8) -> Result<(), &'static str> { if self.tx_buffer.push(byte).is_ok() { self.start_transmission(); Ok(()) } else { Err("TX buffer full") } } pub fn read_byte(&mut self) -> Option<u8> { self.rx_buffer.pop() } pub fn is_tx_ready(&self) -> bool { // Check if UART is ready to transmit unsafe { // Hardware-specific implementation self.tx_ready() } } pub fn is_rx_ready(&self) -> bool { // Check if UART has received data unsafe { // Hardware-specific implementation self.rx_ready() } } fn start_transmission(&mut self) { if self.is_tx_ready() { if let Some(byte) = self.tx_buffer.pop() { unsafe { // Hardware-specific implementation self.transmit_byte(byte); } } } } // Hardware-specific methods unsafe fn set_baud_rate(&self, _baud_rate: u32) { // Implementation depends on target hardware } unsafe fn set_data_bits(&self, _data_bits: DataBits) { // Implementation depends on target hardware } unsafe fn set_parity(&self, _parity: Parity) { // Implementation depends on target hardware } unsafe fn set_stop_bits(&self, _stop_bits: StopBits) { // Implementation depends on target hardware } unsafe fn transmit_byte(&self, _byte: u8) { // Implementation depends on target hardware } unsafe fn tx_ready(&self) -> bool { // Implementation depends on target hardware false } unsafe fn rx_ready(&self) -> bool { // Implementation depends on target hardware false } }

SPI Communication

[spi_communication]
master_slave: true
clock_polarity: true
data_transfer: true

[spi_implementation] // SPI configuration pub struct SpiConfig { clock_speed: u32, mode: SpiMode, bit_order: BitOrder, }

#[derive(Clone, Copy)] pub enum SpiMode { Mode0, // CPOL=0, CPHA=0 Mode1, // CPOL=0, CPHA=1 Mode2, // CPOL=1, CPHA=0 Mode3, // CPOL=1, CPHA=1 }

#[derive(Clone, Copy)] pub enum BitOrder { MsbFirst, LsbFirst, }

// SPI peripheral pub struct Spi { config: SpiConfig, cs_pin: Option<Pin>, }

impl Spi { pub fn new(config: SpiConfig) -> Self { let mut spi = Self { config, cs_pin: None, }; spi.configure(); spi } pub fn set_cs_pin(&mut self, pin: Pin) { self.cs_pin = Some(pin); } fn configure(&mut self) { // Configure SPI hardware unsafe { // Hardware-specific implementation self.set_clock_speed(self.config.clock_speed); self.set_mode(self.config.mode); self.set_bit_order(self.config.bit_order); } } pub fn transfer(&mut self, data: &[u8], response: &mut [u8]) -> Result<usize, &'static str> { if data.len() != response.len() { return Err("Data and response lengths must match"); } // Assert chip select if let Some(ref mut cs) = self.cs_pin { cs.set_low(); } let mut transferred = 0; for (i, &byte) in data.iter().enumerate() { let received = unsafe { // Hardware-specific implementation self.transfer_byte(byte) }; response[i] = received; transferred += 1; } // Deassert chip select if let Some(ref mut cs) = self.cs_pin { cs.set_high(); } Ok(transferred) } pub fn write(&mut self, data: &[u8]) -> Result<usize, &'static str> { let mut response = [0u8; 256]; let len = data.len().min(256); self.transfer(&data[..len], &mut response[..len]) } pub fn read(&mut self, response: &mut [u8]) -> Result<usize, &'static str> { let data = vec![0u8; response.len()]; self.transfer(&data, response) } // Hardware-specific methods unsafe fn set_clock_speed(&self, _speed: u32) { // Implementation depends on target hardware } unsafe fn set_mode(&self, _mode: SpiMode) { // Implementation depends on target hardware } unsafe fn set_bit_order(&self, _order: BitOrder) { // Implementation depends on target hardware } unsafe fn transfer_byte(&self, _byte: u8) -> u8 { // Implementation depends on target hardware 0 } }

⏰ Real-Time Systems

Interrupt Handling

[interrupt_handling]
interrupt_vectors: true
priority_management: true
context_switching: true

[interrupt_implementation] use cortex_m::interrupt;

// Interrupt vector table #[link_section = ".vector_table.interrupts"] #[no_mangle] pub static INTERRUPTS: [Option<unsafe extern "C" fn()>; 240] = { let mut handlers = [None; 240]; handlers[16] = Some(sys_tick_handler); handlers[17] = Some(pend_sv_handler); handlers[18] = Some(sv_call_handler); handlers };

// System tick handler #[interrupt] fn SysTick() { // Increment system tick counter static mut TICK_COUNT: u32 = 0; unsafe { TICK_COUNT += 1; // Handle periodic tasks if TICK_COUNT % 1000 == 0 { // 1 second tasks handle_second_tasks(); } if TICK_COUNT % 100 == 0 { // 100ms tasks handle_100ms_tasks(); } if TICK_COUNT % 10 == 0 { // 10ms tasks handle_10ms_tasks(); } } }

// Task scheduling pub struct Task { id: u32, priority: u8, period_ms: u32, last_run: u32, handler: fn(), }

pub struct TaskScheduler { tasks: StackBuffer<Task, 16>, current_tick: u32, }

impl TaskScheduler { pub fn new() -> Self { Self { tasks: StackBuffer::new(), current_tick: 0, } } pub fn add_task(&mut self, task: Task) -> Result<(), &'static str> { self.tasks.push(task) } pub fn run(&mut self) { self.current_tick += 1; // Check for tasks that need to run for i in 0..self.tasks.len() { if let Some(task) = self.tasks.get_mut(i) { if self.current_tick - task.last_run >= task.period_ms { task.handler(); task.last_run = self.current_tick; } } } } }

// Task handlers fn handle_10ms_tasks() { // High-frequency tasks update_sensors(); process_inputs(); }

fn handle_100ms_tasks() { // Medium-frequency tasks update_display(); check_alarms(); }

fn handle_second_tasks() { // Low-frequency tasks log_status(); check_battery(); }

fn update_sensors() { // Read sensor data }

fn process_inputs() { // Process user inputs }

fn update_display() { // Update display }

fn check_alarms() { // Check alarm conditions }

fn log_status() { // Log system status }

fn check_battery() { // Check battery level }

// Hardware-specific interrupt handlers extern "C" fn sys_tick_handler() { SysTick(); }

extern "C" fn pend_sv_handler() { // PendSV handler for context switching }

extern "C" fn sv_call_handler() { // SVC handler for system calls }

Real-Time Constraints

[real_time_constraints]
deadline_management: true
priority_scheduling: true
resource_sharing: true

[real_time_implementation] // Real-time task with deadline pub struct RealTimeTask { id: u32, priority: u8, deadline_ms: u32, execution_time_ms: u32, last_deadline: u32, missed_deadlines: u32, }

impl RealTimeTask { pub fn new(id: u32, priority: u8, deadline_ms: u32, execution_time_ms: u32) -> Self { Self { id, priority, deadline_ms, execution_time_ms, last_deadline: 0, missed_deadlines: 0, } } pub fn check_deadline(&mut self, current_time: u32) -> bool { if current_time - self.last_deadline >= self.deadline_ms { self.last_deadline = current_time; true } else { false } } pub fn mark_deadline_missed(&mut self) { self.missed_deadlines += 1; } pub fn get_utilization(&self) -> f32 { self.execution_time_ms as f32 / self.deadline_ms as f32 } }

// Priority-based scheduler pub struct PriorityScheduler { tasks: StackBuffer<RealTimeTask, 16>, current_time: u32, }

impl PriorityScheduler { pub fn new() -> Self { Self { tasks: StackBuffer::new(), current_time: 0, } } pub fn add_task(&mut self, task: RealTimeTask) -> Result<(), &'static str> { self.tasks.push(task) } pub fn schedule(&mut self) -> Option<&mut RealTimeTask> { self.current_time += 1; // Find highest priority task that needs to run let mut highest_priority_task: Option<&mut RealTimeTask> = None; let mut highest_priority = 0; for i in 0..self.tasks.len() { if let Some(task) = self.tasks.get_mut(i) { if task.check_deadline(self.current_time) && task.priority > highest_priority { highest_priority = task.priority; highest_priority_task = Some(task); } } } highest_priority_task } pub fn run_task(&mut self, task: &mut RealTimeTask) { // Simulate task execution let start_time = self.current_time; // Check if task can complete before deadline if start_time + task.execution_time_ms <= start_time + task.deadline_ms { // Task can complete on time self.current_time += task.execution_time_ms; } else { // Task will miss deadline task.mark_deadline_missed(); self.current_time += task.execution_time_ms; } } }

// Resource sharing with priority inheritance pub struct Resource { id: u32, owner: Option<u32>, ceiling_priority: u8, }

impl Resource { pub fn new(id: u32, ceiling_priority: u8) -> Self { Self { id, owner: None, ceiling_priority, } } pub fn acquire(&mut self, task_id: u32, task_priority: u8) -> bool { if self.owner.is_none() { self.owner = Some(task_id); true } else { false } } pub fn release(&mut self, task_id: u32) -> bool { if self.owner == Some(task_id) { self.owner = None; true } else { false } } pub fn is_available(&self) -> bool { self.owner.is_none() } }

🔋 Power Management

Low Power Modes

[power_management]
sleep_modes: true
power_optimization: true
wakeup_sources: true

[power_implementation] // Power management states #[derive(Clone, Copy)] pub enum PowerMode { Run, Sleep, Stop, Standby, }

// Power manager pub struct PowerManager { current_mode: PowerMode, wakeup_sources: StackBuffer<WakeupSource, 8>, }

impl PowerManager { pub fn new() -> Self { Self { current_mode: PowerMode::Run, wakeup_sources: StackBuffer::new(), } } pub fn enter_sleep_mode(&mut self, mode: PowerMode) { // Configure wakeup sources self.configure_wakeup_sources(); // Enter sleep mode match mode { PowerMode::Sleep => self.enter_sleep(), PowerMode::Stop => self.enter_stop(), PowerMode::Standby => self.enter_standby(), PowerMode::Run => return, } self.current_mode = mode; } pub fn add_wakeup_source(&mut self, source: WakeupSource) -> Result<(), &'static str> { self.wakeup_sources.push(source) } fn configure_wakeup_sources(&self) { // Configure hardware wakeup sources for i in 0..self.wakeup_sources.len() { if let Some(source) = self.wakeup_sources.get(i) { source.enable(); } } } fn enter_sleep(&self) { // Enter sleep mode unsafe { // Hardware-specific implementation self.set_sleep_mode(); cortex_m::asm::wfi(); } } fn enter_stop(&self) { // Enter stop mode unsafe { // Hardware-specific implementation self.set_stop_mode(); cortex_m::asm::wfi(); } } fn enter_standby(&self) { // Enter standby mode unsafe { // Hardware-specific implementation self.set_standby_mode(); cortex_m::asm::wfi(); } } // Hardware-specific methods unsafe fn set_sleep_mode(&self) { // Implementation depends on target hardware } unsafe fn set_stop_mode(&self) { // Implementation depends on target hardware } unsafe fn set_standby_mode(&self) { // Implementation depends on target hardware } }

// Wakeup source abstraction pub struct WakeupSource { source_type: WakeupSourceType, enabled: bool, }

#[derive(Clone, Copy)] pub enum WakeupSourceType { GpioInterrupt(u8, u8), // port, pin TimerInterrupt, UartInterrupt, RtcAlarm, }

impl WakeupSource { pub fn new(source_type: WakeupSourceType) -> Self { Self { source_type, enabled: false, } } pub fn enable(&mut self) { self.enabled = true; // Enable hardware wakeup source unsafe { self.enable_hardware_source(); } } pub fn disable(&mut self) { self.enabled = false; // Disable hardware wakeup source unsafe { self.disable_hardware_source(); } } // Hardware-specific methods unsafe fn enable_hardware_source(&self) { // Implementation depends on target hardware } unsafe fn disable_hardware_source(&self) { // Implementation depends on target hardware } }

🎯 Best Practices

1. Memory Management

- Use static allocation when possible - Minimize heap usage - Implement custom allocators - Monitor stack usage

2. Real-Time Constraints

- Design for worst-case execution time - Use priority-based scheduling - Implement deadline monitoring - Handle resource contention

3. Power Optimization

- Use appropriate sleep modes - Minimize active time - Optimize clock frequencies - Implement wakeup strategies

4. Hardware Abstraction

- Create portable abstractions - Separate hardware-specific code - Use trait-based interfaces - Implement proper error handling

5. Testing and Debugging

- Use hardware-in-the-loop testing - Implement logging mechanisms - Use debug interfaces - Test interrupt handling

Embedded systems development with TuskLang and Rust provides the safety and performance needed for reliable real-time applications while maintaining the flexibility to work with various hardware platforms.